

But my game didn’t capture the theme to the extent I look for, and so I was happy to hear that another designer had given the theme a go. I first visited the Winchester Mystery House more than a decade ago, and tried my hand at designing a game themed around the house. My 8 th favorite game of 2015 is: Scratch House. Besides that concern, though, I do enjoy the game quite a bit – like most of my favorites, the game offers players a wide variety of options for players. But even that concern is somewhat mollified the criticality of contracts seems to be specific to certain characters, rather than a general issue. Well, semi-solid a nagging concern about the importance of contracts still remains, as I really want a game named after Marco Polo to involve travelling. For a change, this is a game I’ve played enough to have a solid opinion of. My 9 th favorite game of 2015 is: The Voyages of Marco Polo. But I’m really enjoying the game so far, and expect it to have plenty more plays in it. My concern, as usual with trick taking games, is how well the game will differentiate itself in the long run. There are even a variety of scoring choices and special abilities, to add further variety to the game.

But it’s a fascinating game, where players first draft their scoring, special ability, and poison suit – and then play a nice trick taking game with a few twists. The caveat here is simple – I’ve only played the game three times. My 10 th favorite game of 2015 is: Tezuma Master. I’m definitely optimistic, though – and I’m enjoying the game enough to rank it even higher, if these concerns don’t come to pass.

I’m also not sure how the variability in the game will really impact the game, and whether there will be enough variation for me. The game does move a bit slowly at times I haven’t seen it as a problem, but I know it’s bothered others. I’ve really enjoyed my plays of the game, and find that the theme works for me. My 11 th favorite game of 2015 is: Grand Austria Hotel. I’ve only played the published game once so far, so it’s hard to guess exactly where the game will end up for me – but given a couple of plays of the prototype as well, I’m very comfortable including it here. I’ve long enjoyed To Court the King, so a redesign – particularly one which puts more emphasis on manipulating the dice, rather than collecting dice – was definitely a welcome sight. My 12 th favorite game of 2015 is: Favor of the Pharaoh. I’m not sure it will hold up in the long run, but I’m really enjoying the game for now. But there’s something very appealing about a game with four different game ending conditions, three of which I consider realistic – ending on three different conditions on my first three plays. In general, I’m not a big fan of two player-only games, and that’s definitely the biggest strike against Art of War the card game for me. My 13 th favorite game of 2015 is: Art of War the card game. Rather than arbitrarily listing a top 10 list, I decided to just order and list all 13 games. And currently 13 qualify as “I love it!” games – a very high percentage. (Well, technically, 1990-2015, but there are no earlier years which would rate higher than 2015 for me.) At least so far, it’s not a year with a lot of games that would make my top 50 – but there are a lot of games which I’d rate as I love it!, on the Opinionated Gamers scale. But from my point of view, it’s right up there with the best by the metrics I use to rate such matters, I have it as the 4 th best year ever. But there will at least be a lot of opinions – hopefully some of which will introduce you to new games to seek out.Ģ015 was the best year for new games ever.

With 2015 now over, your intrepid Opinionated Gamers are taking a look back to answer the question on everyone’s mind about this time of year – what was the best game of 2015? Of course, all being opinionated, we can’t agree on open or closed holdings in Acquire, so don’t expect anything definitive.
