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Knight errant shadowrun character sheet
Knight errant shadowrun character sheet












knight errant shadowrun character sheet

The natural maximum for your Magic attribute is 6 + your grade of initiation.īut that's already wrong because my mage's natural Magic attribute is 7. If you bump up your Magic to 7 at chargen with Exceptional Attribute and later initiate, what happens to your Magic maximum? The rules of initiation say: I've tried my damndest to google this, and normally my google-fu is pretty good, so apologies in advance if this is a dumb question. So, do you think there is some possible relation between the FASA and White Wolf universes? Coincidence? Inspiration? Mage: The Ascension also uses this concept of "all magic belief systems" work, it is the will of the user that is important. And Shadowrun does not have a single existing "real" magical system: both hermetic magic and shamanistic magic works, as well as other belief systems. And an Adept, by their worldview, can be magical at what they do. Possession may be discrete, maintaining the human form, or the possessed human becomes some sort of monster.Īlso, Earthdawn has a concept of Magic where naming things give it importance and power. The Wyrm uses banes against our reality, spirits that like to possess humans. There is the Wyrm, a powerful entity who wants to invade our reality and consume it. Such places are also dangerous, filled with horrors. The part that corresponds to our physical universe is the Near Umbra but werevolves and other beings that can access the Umbra can try to reach the Deep Umbra where alien universes exist. It also mirrors the physical plane and also has spirits on it. Werewolf: The Apocalypse has the concept of the Umbra, a spiritual plane that coexist with reality. Possession may be discrete, maintaining the human form, or the possessed human becomes some sort of bug monster. There are horrors who wants to invade our reality and consume it. There are metaplanes of each element (air, water, earth, etc) and even more alien metaplanes out there with horrors and bug spirits. The Ethereal Plane is the plane corresponding to our physical universe, but there are metaplanes beyond that where a magician needs to leave their body to reach. It mirrors the physical plane and it is has spirits on it. Shadowrun has the concept of a magical plane that coexist with reality, the Astral Plane. Lets move the theory forward to "assuming a slaughter house can produce a background count, could this foster a toxic mage"? Toxic death mages could also an interesting element to watch out for.Įdit Ok, it seems enough people agree to some extent on this matter. This could also serve as an interesting and unique issue runners must be aware of while crossing the country. It's not just cheap, it's the only way to produce meat on a large scale without causing an astral phenomena. If my theory is true, this could explain on a deeper level why synthetic meat is so popular. I believe there would be a precedent in that the Mugal emperor who commissioned the Taj Mahal was so sad at his wife's death that the area became an astral shallow hundreds of years later.

knight errant shadowrun character sheet knight errant shadowrun character sheet

If true, then killing them on the scale a slaughter house can crank up to for decades would have some affect on the astral plane. What if the industrialized genocide of cattle can create astral phenomena and/or pollute the astral space? Im fairly confident we can assume cows have souls/essence. Nothing new, but as I was watching the film, and the characters were talking about beating cows to death, setting records in slaughtering cattle that were only stopped b/c the cattle couldn't move fast enough, and cows being skinned alived, I had an idea. It's cannon that pollution makes an area toxic, and it's cannon that areas of extreme emotion or sites of tragedies can form Astral Shallows, Alchera, etc. I was watching The Texas Chainsaw Massacre when I realized something.














Knight errant shadowrun character sheet